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71 lines
1.7 KiB
C
71 lines
1.7 KiB
C
#include <SDL.h>
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Surface* surface;
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SDL_Texture* texture;
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const int screenWidth = 800;
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const int screenHeight = 600;
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int throw_sdl_err(const char* fmt)
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{
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SDL_LogError(
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SDL_LOG_CATEGORY_APPLICATION,
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fmt,
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SDL_GetError()
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);
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return 3;
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}
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int initWindow(void){
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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return throw_sdl_err("Could not init the SDL: %s");
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}
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if (SDL_CreateWindowAndRenderer(screenWidth, screenHeight, SDL_WINDOW_OPENGL, &window, &renderer)) {
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return throw_sdl_err("Could not create new window and renderer: %s");
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}
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_SetWindowTitle(window, "BOCM 0.1");
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return 0;
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}
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int loadLogo(void){
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surface = SDL_LoadBMP("imgs/bocm.bmp");
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if (!surface) {
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return throw_sdl_err("Could not load BMP image: %s");
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}
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texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (!texture) {
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return throw_sdl_err("Could not create new texture from surface: %s");
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}
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SDL_FreeSurface(surface);
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return 0;
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}
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int loadBackgroundColor(void){
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderClear(renderer);
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return 0;
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}
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void locLogo(int x, int y){
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SDL_Rect srcrect = {0, 0, 100, 73};
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SDL_Rect dstrect = {x, y, 100, 73};
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SDL_RenderCopy(renderer, texture, &srcrect, &dstrect);
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}
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void locStars(int x, int y){
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SDL_Rect srcrect = {1, 32, 22, 21};
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SDL_Rect dstrect = {x, y, 22, 21};
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SDL_RenderCopy(renderer, texture, &srcrect, &dstrect);
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}
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int destroy(void){
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SDL_DestroyTexture(texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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