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71 lines
1.7 KiB
C

#include <SDL.h>
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Surface* surface;
SDL_Texture* texture;
const int screenWidth = 800;
const int screenHeight = 600;
int throw_sdl_err(const char* fmt)
{
SDL_LogError(
SDL_LOG_CATEGORY_APPLICATION,
fmt,
SDL_GetError()
);
return 3;
}
int initWindow(void){
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return throw_sdl_err("Could not init the SDL: %s");
}
if (SDL_CreateWindowAndRenderer(screenWidth, screenHeight, SDL_WINDOW_OPENGL, &window, &renderer)) {
return throw_sdl_err("Could not create new window and renderer: %s");
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL_SetWindowTitle(window, "BOCM 0.1");
return 0;
}
int loadLogo(void){
surface = SDL_LoadBMP("imgs/bocm.bmp");
if (!surface) {
return throw_sdl_err("Could not load BMP image: %s");
}
texture = SDL_CreateTextureFromSurface(renderer, surface);
if (!texture) {
return throw_sdl_err("Could not create new texture from surface: %s");
}
SDL_FreeSurface(surface);
return 0;
}
int loadBackgroundColor(void){
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderClear(renderer);
return 0;
}
void locLogo(int x, int y){
SDL_Rect srcrect = {0, 0, 100, 73};
SDL_Rect dstrect = {x, y, 100, 73};
SDL_RenderCopy(renderer, texture, &srcrect, &dstrect);
}
void locStars(int x, int y){
SDL_Rect srcrect = {1, 32, 22, 21};
SDL_Rect dstrect = {x, y, 22, 21};
SDL_RenderCopy(renderer, texture, &srcrect, &dstrect);
}
int destroy(void){
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}