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@ -3,7 +3,8 @@
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Surface* surface;
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SDL_Texture* texture;
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SDL_Texture* font;
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const int screenWidth = 800;
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const int screenHeight = 600;
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@ -26,17 +27,17 @@ int initWindow(void){
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return throw_sdl_err("Could not create new window and renderer: %s");
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}
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_SetWindowTitle(window, "BOCM 0.1");
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SDL_SetWindowTitle(window, "Fanta 0.1");
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return 0;
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}
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int loadLogo(void){
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surface = SDL_LoadBMP("imgs/bocm.bmp");
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int loadFont(void){
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surface = SDL_LoadBMP("imgs/font.bmp");
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if (!surface) {
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return throw_sdl_err("Could not load BMP image: %s");
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}
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texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (!texture) {
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font = SDL_CreateTextureFromSurface(renderer, surface);
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if (!font) {
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return throw_sdl_err("Could not create new texture from surface: %s");
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}
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SDL_FreeSurface(surface);
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@ -44,25 +45,174 @@ int loadLogo(void){
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}
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int loadBackgroundColor(void){
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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return 0;
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}
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void locLogo(int x, int y){
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SDL_Rect srcrect = {0, 0, 100, 73};
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SDL_Rect dstrect = {x, y, 100, 73};
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SDL_RenderCopy(renderer, texture, &srcrect, &dstrect);
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}
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void putChar(int x, int y, int size, char value){
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if (value=='a'){
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SDL_Rect srcrect = {0, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='b'){
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SDL_Rect srcrect = {16, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='c'){
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SDL_Rect srcrect = {32, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='d'){
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SDL_Rect srcrect = {48, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='e'){
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SDL_Rect srcrect = {64, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='f'){
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SDL_Rect srcrect = {80, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='g'){
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SDL_Rect srcrect = {96, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='h'){
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SDL_Rect srcrect = {112, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='i'){
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SDL_Rect srcrect = {128, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='j'){
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SDL_Rect srcrect = {144, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='k'){
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SDL_Rect srcrect = {160, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='l'){
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SDL_Rect srcrect = {176, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='m'){
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SDL_Rect srcrect = {192, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='n'){
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SDL_Rect srcrect = {208, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='o'){
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SDL_Rect srcrect = {224, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='p'){
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SDL_Rect srcrect = {240, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='q'){
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SDL_Rect srcrect = {256, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='r'){
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SDL_Rect srcrect = {272, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='s'){
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SDL_Rect srcrect = {288, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='t'){
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SDL_Rect srcrect = {304, 0, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='u'){
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SDL_Rect srcrect = {0, 17, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='v'){
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SDL_Rect srcrect = {16, 17, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='w'){
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SDL_Rect srcrect = {32, 17, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='x'){
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SDL_Rect srcrect = {48, 17, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='y'){
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SDL_Rect srcrect = {64, 17, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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if (value=='z'){
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SDL_Rect srcrect = {80, 17, 14, 14};
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SDL_Rect dstrect = {x, y, size, size};
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SDL_RenderCopy(renderer, font, &srcrect, &dstrect);
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}
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void locStars(int x, int y){
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SDL_Rect srcrect = {1, 32, 22, 21};
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SDL_Rect dstrect = {x, y, 22, 21};
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SDL_RenderCopy(renderer, texture, &srcrect, &dstrect);
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}
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int destroy(void){
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SDL_DestroyTexture(texture);
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SDL_DestroyTexture(font);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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