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+
+To do so, attach the following notices to the program. It is safest to attach
+them to the start of each source file to most effectively state the exclusion
+of warranty; and each file should have at least the "copyright" line and a
+pointer to where the full notice is found.
+
+
+
+Copyright (C)
+
+This program is free software: you can redistribute it and/or modify it under
+the terms of the GNU General Public License as published by the Free Software
+Foundation, either version 3 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along with
+this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program does terminal interaction, make it output a short notice like
+this when it starts in an interactive mode:
+
+ Copyright (C)
+
+This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+
+This is free software, and you are welcome to redistribute it under certain
+conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands might
+be different; for a GUI interface, you would use an "about box".
+
+You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary. For
+more information on this, and how to apply and follow the GNU GPL, see .
+
+The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Lesser General Public
+License instead of this License. But first, please read .
diff --git a/monkeyisland2-stream-obs-scummvm_autoscene/README.md b/monkeyisland2-stream-obs-scummvm_autoscene/README.md
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--- /dev/null
+++ b/monkeyisland2-stream-obs-scummvm_autoscene/README.md
@@ -0,0 +1,3 @@
+# MONKEYISLAND2-stream-obs-scummvm_autoScene
+
+Cambia automaticamente de escena en OBS mientras juegas a Monkey Island 2 con Scummvm.
diff --git a/monkeyisland2-stream-obs-scummvm_autoscene/game/Monkey_Island_2-LeChucks_Revenge-Spanish-Scummvm/EXTRAS/extras b/monkeyisland2-stream-obs-scummvm_autoscene/game/Monkey_Island_2-LeChucks_Revenge-Spanish-Scummvm/EXTRAS/extras
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--- /dev/null
+++ b/monkeyisland2-stream-obs-scummvm_autoscene/notes/rooms.txt
@@ -0,0 +1,113 @@
+MI2 Room Numbers/Names
+
+ Room 1: part1
+ Room 2: scabb-isl
+ Room 3: sky
+ Room 4: shore
+ Room 5: campfire
+ Room 6: weenie
+ Room 7: woodtick
+ Room 8: cartograp
+ Room 9: bar
+ Room 10: cu-spit
+ Room 11: grill
+ Room 12: inn
+ Room 13: largos
+ Room 14: laundry
+ Room 15: woodshop
+ Room 16: cemetery
+ Room 17: graves
+ Room 18: crypt
+ Room 19: cu-coffin
+ Room 20: swamp
+ Room 21: voodoo
+ Room 22: dred-cabi
+ Room 23: dred-clif
+ Room 24: dred-deck
+ Room 25: part2
+ Room 26: phatt-isl
+ Room 27: wharf
+ Room 28: pier
+ Room 29: jail
+ Room 30: library
+ Room 31: catalog
+ Room 32: cards
+ Room 33: casino
+ Room 34: alley
+ Room 35: waterfall
+ Room 36: faucet
+ Room 37: beach
+ Room 38: cottage
+ Room 39: rums
+ Room 40: basement
+ Room 41: phatts
+ Room 42: stairs
+ Room 43: bedroom
+ Room 44: cu-phatt
+ Room 45: booty-isl
+ Room 46: ville
+ Room 47: spitvile
+ Room 48: antique
+ Room 49: costume-s
+ Room 50: funeral-p
+ Room 51: kiosk
+ Room 52: mansion
+ Room 53: front-man
+ Room 54: back-mans
+ Room 55: entryway
+ Room 56: boudoir
+ Room 57: kitchen
+ Room 58: clifftop
+ Room 59: cliffbot
+ Room 60: tree-base
+ Room 61: tree-top
+ Room 62: tree-hous
+ Room 63: under-shi
+ Room 64: water
+ Room 65: over-gall
+ Room 66: galleon
+ Room 67: part3
+ Room 68: le-fortre
+ Room 69: le-explos
+ Room 70: le-dock
+ Room 71: le-passag
+ Room 72: le-hall
+ Room 73: le-door
+ Room 74: le-office
+ Room 75: le-jail
+ Room 76: le-cel
+ Room 77: le-dynomi
+ Room 78: le-closeu
+ Room 79: le-tortur
+ Room 80: bone-map
+ Room 81: kates-shi
+ Room 82: map
+ Room 83: raft
+ Room 84: part4
+ Room 85: dinky-bea
+ Room 86: dinky-spo
+ Room 87: dinky-hol
+ Room 88: elevator
+ Room 89: melee
+ Room 90: storage
+ Room 91: maintenan
+ Room 92: lost-foun
+ Room 93: undergrou
+ Room 94: icons
+ Room 95: whoopmap
+ Room 96: junglea
+ Room 97: jungleb
+ Room 98: junglec
+ Room 99: f-turf
+ Room 100: f-foregro
+ Room 101: f-trees
+ Room 102: f-plants
+ Room 103: open-cred
+ Room 104: f-rapinfl
+ Room 105: f-rapothe
+ Room 106: f-rap2inf
+ Room 107: f-rapshri
+ Room 108: copycrap
+ Room 109: long-shot
+ Room 110: bigwhoop
+
diff --git a/monkeyisland2-stream-obs-scummvm_autoscene/start.sh b/monkeyisland2-stream-obs-scummvm_autoscene/start.sh
new file mode 100755
index 0000000..cc700ed
--- /dev/null
+++ b/monkeyisland2-stream-obs-scummvm_autoscene/start.sh
@@ -0,0 +1,44 @@
+#!/bin/bash
+# Dependencies: obs-cli,scummvm, ...
+
+# Scumm vars
+scummvm="/usr/games/scummvm"
+subs="--subtitles"
+fullScreen="--no-fullscreen"
+debugLevel="--debuglevel=3"
+debugFlag="--debugflags=RESOURCE"
+outFile="/tmp/.debugScummvm.txt"
+detect="--auto-detect"
+gameDir="--path=$(dirname $0)/game/Monkey_Island_2-LeChucks_Revenge-Spanish-Scummvm/MONKEY2/"
+saveDir="--savepath=$(dirname $0)/game/Monkey_Island_2-LeChucks_Revenge-Spanish-Scummvm/SAVES"
+extraDir="--extrapath=$(dirname $0)/game/Monkey_Island_2-LeChucks_Revenge-Spanish-Scummvm/EXTRAS"
+
+# Obs-cli vars
+obsCli="/usr/local/go/bin/obs-cli"
+obsHost="--host localhost"
+obsPort="--port 4444"
+obsPasswd="--password lapassword"
+
+# Script vars
+skipAutoSwitch="$1" # --just-debug
+
+function main() {
+ startScummvmDebugRoom
+ if [ "$skipAutoSwitch" != "--just-debug" ]; then obsSceneAutoSwitch ; fi
+}
+
+function startScummvmDebugRoom () {
+ $scummvm $subs $fullScreen $debugLevel $debugFlag $detect $gameDir $saveDir $extraDir | tee $outFile | grep "ensureResourceLoaded(Room," &
+}
+
+function obsSceneAutoSwitch() {
+ while :
+ do
+ room=$(cat $outFile | grep -i "ensureResourceLoaded(Room," | tail -1 | cut -d "," -f 2 | cut -d ")" -f 1)
+ echo $room
+ if [ "$room" == "$room" ]; then $obsCli $obsHost $obsPort $obsPasswd scene switch $room >/dev/null 2>&1 ; fi
+ sleep 1
+ done
+}
+
+main