[gd_scene load_steps=5 format=2]

[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://KinematicBody2D.gd" type="Script" id=2]
[ext_resource path="res://intro.gd" type="Script" id=3]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 32, 32 )

[node name="Node2D" type="Node2D"]
script = ExtResource( 3 )

[node name="AreaInfo" type="Polygon2D" parent="."]
position = Vector2( 440.709, -77.2122 )
scale = Vector2( 0.466656, 0.477504 )
color = Color( 0.670588, 0.670588, 0.670588, 1 )
polygon = PoolVector2Array( 427.062, 161.7, 1249.94, 161.7, 1249.94, 1367.97, 427.062, 1367.97, -944.396, 1367.97, -944.396, 1233.94, 427.062, 1233.94 )

[node name="playerPosition" type="RichTextLabel" parent="."]
margin_left = 3.0
margin_top = 583.0
margin_right = 195.0
margin_bottom = 598.0
fit_content_height = true

[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
script = ExtResource( 2 )

[node name="player" type="Sprite" parent="KinematicBody2D"]
position = Vector2( 32, 32 )
texture = ExtResource( 1 )

[node name="Collisionplayer" type="CollisionShape2D" parent="KinematicBody2D"]
position = Vector2( 32, 32 )
shape = SubResource( 1 )
