utf8 = require("utf8") require("funciones/generales") require("rooms/rooms") function love.load() comando = "" tipojugador= "" -- Seteamos variables de Eliza player0 = {} player0.vida = 999 player0.room = 666 player0.tipojugador = "Narradora" player0.nturno = 0 player0.nivel = 0 player0.horaFecha = "00:00 del 25 de Diciembre del 2028" player0.alcohol = 0 player0.fila = 0 player0.col = 0 -- Seteamos variables de jugador 1 iniciales player1 = {} player1.vida = 100 player1.room = 0 player1.tipojugador = "" player1.nturno = 0 player1.nivel = 0 player1.horaFecha = "00:00 del 25 de Diciembre del 2028" player1.alcohol = 0 player1.fila = 0 player1.col = 0 -- Seteamos variables de jugador 2 iniciales player2 = {} player2.vida = 100 player2.room = -1 player2.tipojugador = "" player2.nturno = 0 player2.nivel = 0 player2.horaFecha = "00:00 del 25 de Diciembre del 2028" player2.alcohol = 0 player2.fila = 0 player2.col = 0 cargarMusica() font = love.graphics.newFont("fuentes/pxplus_ibm_vga8.ttf", 20) love.keyboard.setKeyRepeat(true) end function love.draw() comprobarHabitacionActiva() comprobarMusica() comprobarVida() end