#include #include const int screenWidth = 800; const int screenHeight = 600; int main(void) { SDL_Window *window; SDL_Renderer *render; SDL_Event event; SDL_Init(SDL_INIT_VIDEO); window = SDL_CreateWindow("BOCM",100,100,screenWidth,screenHeight,SDL_WINDOW_OPENGL); render = SDL_CreateRenderer(window, -1, 0); SDL_SetRenderDrawColor(render, 255, 0, 0, 255); SDL_RenderClear(render); SDL_RenderPresent(render); bool q = false; while (!q) { SDL_WaitEvent(&event); switch (event.type) { case SDL_QUIT: q = true; break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: q = true; break; } } } return 0; }